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Some games take biology or evolution as a theme, rather than attempting to simulate. "This quality of rich intelligence distinguishes artificial pets from other kinds of A-life, in which individuals have simple rules but the population as a whole develops emergent properties". Unlike genetic artificial life games that focus on larger populations of organisms, digital pet games usually allow players to interact with one or a few pets at once. In contrast to artificial life games, digital pets do not usually reproduce or die, although there are exceptions where pets will run away if ignored or mistreated. Artificial life games are related to computer science research in artificial life. – a virtual pet game that simulates the raising of a talking fish that develops into a frog-like creature. There are also numerous online pet-raising/virtual pet games, such as Neopets. – a life simulator series by Nintendo. Some games also introduce mutations due to random or environmental factors, which can benefit the population as creatures reproduce.

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. Players are able to crossbreed creatures, which have a set of genes or descriptors that define the creature's characteristics. Dating laws. – simulates the life of a wolf, made by Sanctuary Woods. It has also been dubbed as a "communication game" by the company as had Cubivore, Doshin the Giant and GiFTPiA. Main article: Social simulation game Social simulation games explore social interactions between multiple artificial lives. Game designers try to sustain the player's attention by mixing common behaviors with more rare ones, so the player is motivated to keep playing until they see them.. However, these behaviors are typically "preprogrammed and are not truly emergent". "Evolutionary points" are earned by eating other creatures and are used to evolve. Digital pets are a subgenre of artificial life game where players train, maintain, and watch a simulated animal. Players are able to tease, groom, and teach the pet, and so they must be able to learn behaviors from the player. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". The pets can be simulations of real animals, or fantasy pets. – by Sierra Entertainment is one of the earliest life simulators. As the Evolites evolve naturally, various tools are at your disposal to save, destroy, create, and interact with them. Players are able to watch forces of natural selection shape their population, but can also interact with the population by breeding certain individuals together, by modifying the environment, or by introducing new creatures from their design. It also includes genetic artificial life games, where players manages populations of creatures over several generations. simulates a planet which the player populates with creatures that compete for limited supplies of food.

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. – a video game series based in modern-day Japan featuring beat 'em up mechanics developed and published by Sega. Otherwise, these games often lack a victory condition or challenge, and can be classified as software toys. Around the same time, became "the first full-blown commercial entertainment application of Artificial Life and genetic algorithms". Today online games which allow you to raise show dogs or sim horse games are also quite popular. – is a social game inspired by Conway's Game of Life.

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. These games have been called genetic artificial life games, or biological simulations. Life simulation games are about "maintaining and growing a manageable population of organisms", where players are given the power to control the lives of autonomous people or creatures. Dating puns. The game is cited as a little-known forerunner of virtual-life simulator games to follow. – another Maxis game which experiments with genetics and ecosystems. – An artificial-intelligence-based interactive story created by Michael Mateas and Andrew Stern. The series – by Marvelous Entertainment, farming simulator, role-playing game, and dating sim rolled into one. These creatures typically have a short life-span, such as the series where organisms can survive from half an hour to well over seven hours. Some artificial life games allow players to manage a population of creatures over several generations, and try to achieve goals for the population as a whole. These include and its sequel , the similar , and the more modest educational series. The first and second stages are biology-themed, although the second stage also has more role playing game elements. Dating like a diva. These games are part of a subcategory of artificial life game sometimes called a virtual dollhouse, a category which includes by Nintendo. Digital pets are usually designed to be cute, and act out a range of emotions and behaviors that tell the player how to influence the pet. Academagia - a fantasy magic school life simulator made by a father for his daughters, and released to the public due to demand. Dating puns.

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. – a social RPG released only in Japan, created by the same designer as Lack of Love and GiFTPiA New York Nights: Success in the City – a social simulation created and designed by Gameloft released for mobile phones. Games such as have been implemented for the Nintendo DS, although there are also simple electronic games that have been implemented on a keychain, such as. The Norns are semi-autonomous, but must be trained to interact with their environment to avoid starvation